As he tries to prove himself a worthy warrior for these factions he gains more knowledge surrounding the truth and locations of his targets. Shortly after arriving Rico realizes he must team up with the three rival rebel forces scattered around the island in order to obtain more information on Sheldon and the current dictator Baby Panay. He is sent to the island of Panau to locate his old mentor, Tom Sheldon, who is suspected to have gone rogue. Just Cause 2 puts players in control of Rico Rodriguez, who works for the US agency called “The Agency”, once again. Moments like this come up often as the game allows you to improvise and let your creativity take center stage as you play out your own scenarios. To really show off you detach from the tank seconds before it explodes and dive away towards a different location. Attached to the canister you are rocketing away from swarming forces. A quick shot leaves the tank hissing and you grapple it right before it takes off. You spot a propane tank in the corner of the courtyard where the firefight took place. The authorities and nearby guards are quickly surrounding your position to take you down. After landing you quickly dispatch the colonel with a headshot from your trusty shotgun. You dive down towards the earth and pull your parachute right before hitting the ground as the spiraling helicopter blows up behind you. A few shots from the SMG soften up the forces and you decided its time to dive down and deliver the final blows. You decrease altitude and a quick press of the stunt jump leaves your guy hanging from the bottom of the helicopter as it hovers. It’s not going to win any Game of the Year awards, but if you’re looking for a fun co-op game that scratches a similar itch to something like PayDay, Rico is well worth picking up.You have just hijacked a passing helicopter and have stumbled upon a colonel marked for execution. There’s nothing as humbling as you and your partner counting down to boot a double door off its hinges in synchronicity, only for you to dramatically storm an empty room you already cleared. Rico does a great job of making you feel just as dumb. There’s no tactical thought to their behaviour at all, though they will surprise you every now and then by booting down a door of their own. The AI is dumb by design, like autonomous drones with a penchant for bullets in the face. There’s something incredibly satisfying about watching a slaphead grunting and running at you with a crowbar, only to be gunned down by one of his pals. Luckily, this logic also applies to the enemies. When the bullets and bodies are flying, you can’t really blame your mate for shooting you in the back of the head, can you? Rico’s best moments come from you and your friend blundering into each other in the middle of a breach. Occasionally, the procedural generation shits itself and put an impassable object between you and a much-needed medkit, but otherwise it helps keep things fresh. Death means restarting your run entirely, losing all your equipment. The unlockable attachments also change weapon behaviour and offer some meaningful choices between rounds - particularly since health carries over between missions and you can’t always get the health pack and that sexy laser sight. Aiming on controller feels slightly off to me, but toggling the sensitivity down made it more bearable and there’s a generous Call of Duty-style snap aim for when you look down your sights. Guns feel meaty and have enough recoil differences to make experimenting enjoyable. That fun is amplified when that carnage is doubled with a friend. It’s a ridiculous amount of fun seeing wood panels splinter, glass shatter, and burly enemies fly across the room with each gunshot. In co-op, bullet-time still applies, but only if you breach a room together. If you kick a door in single-player, bullet-time triggers and you can line up headshots. You either do this alone or in co-op, online or offline. You move from one level to the next, upgrading your equipment, disarming the odd bomb, disabling the odd computer, shooting thousands of men, kicking thousands of doors. Unless it’s a small room with 20 dudes inside, in which case you slide in and immediately get filled with bullets. You see, the plan here is always the same: kick the door shoot the men.Īctually, scrap that - sometimes you slide through a door and clear a room like a cel-shaded John Wick. Remember old-school Rainbow Six where you’d have a map and various breach points - you’d make a plan, then you’d execute that plan? This is nothing like that at all. That’s what Rico, a new indie FPS where you pepper procedurally generated gang hideouts with bullets, is all about.
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