“Whilst card battling and deck building is the crux of the experience, there is a story to the game that takes place over an RPG-like adventure.” It’s a shame, but it’s cool that some form of multiplayer play is available – and let’s be honest, it would have been a stretch to expect more given the amount of work it would have taken. Again, this is linked to the two save files you have on your account on your console, so you can’t play competitively against another user’s save file from another Switch. You can also battle between save files too, giving players the opportunity to have multiplayer showdowns locally with a friend. This means that you’ve got to essentially have two playthroughs of the game going on if you want to swap rare or exclusive cards between them both whilst this is something that fans of the game aren’t going to complain about too much (myself included), it would have been cool if there was just a definitive version of the game where you could get everything with one playthrough. The games aren’t combined when you play them, but can instead be played separately across different save files which you can trade between. This Nintendo Switch release fixes that by bundling both versions together, though it isn’t a perfect solution for completionists. Gameplay-wise, nothing changes apart from the character choices you get to play as and some of the interaction they share, but those who wanted to earn EVERYTHING would either need both versions of the game or a friend who owned the other one to trade with. Much like titles such as Pokémon, SNK Vs Capcom: Card Fighters’ Clash had two versions back in the day, with each bringing with them a different starter deck of cards based upon the version you got as well as five exclusive cards each. I should probably clarify the whole ‘SNK’ and ‘Capcom’ version of the game thing from the get-go. Check out a gallery of screenshots down below: Now, just over twenty-two years on from its initial release, it’s available in a handheld form once again on the Nintendo Switch, bringing with it a collection of both the SNK and Capcom versions of the game to offer one ridiculously addictive and utterly fun card-battling fix. I’m sure just about anyone else who played the game would say the same too, with it easily standing out as one of the handheld console’s most beloved titles. It released during a time when I was addicted to collecting Pokémon cards and wanted any fix of card-based gameplay I could get, so the idea of earning cards based upon my favourite Capcom and SNK properties and battling with them was a dream come true (plus, I didn’t have to beg for cash for booster packs, which was always a plus). There was one game that got me hooked to the Neo Geo Pocket Color back in the day: SNK Vs Capcom: Card Fighters’ Clash.
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